<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Three Villagers Devlog - itch.io</title><link>https://yvyletkov.itch.io/three-villagers</link><description>The Classic RTS I wanted in my pocket. Browser is just so you can try. Early, honest.</description><item><guid>https://yvyletkov.itch.io/three-villagers/devlog/1674812/war-finally-feels-like-war-and-more</guid><title>War finally feels like war and more!</title><link>https://yvyletkov.itch.io/three-villagers/devlog/1674812/war-finally-feels-like-war-and-more</link><pubDate>Wed, 23 Sep 2026 20:09:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMjA4OTM3LnBuZw==/400x224%23c/VNzuch.png" class="post_image"/><p>**Combat and graphics** - battles finally feel like real battles: hit blood on the ground, sharper combat feedback, dynamic shadows under units, and arrows you can actually see (and hear) even when th...</p>]]></description></item><item><guid>https://yvyletkov.itch.io/three-villagers/devlog/1670658/group-move-improved-sounds-graphics-and-more</guid><title>Group move improved, sounds, graphics and more!</title><link>https://yvyletkov.itch.io/three-villagers/devlog/1670658/group-move-improved-sounds-graphics-and-more</link><pubDate>Sun, 20 Sep 2026 11:06:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTE4NzgwLnBuZw==/400x224%23c/IyBCxH.png" class="post_image"/><p>Update is here! Group movement - AoE2-style regroup on move; Ctrl/Alt+RMB move styles. Unit collision - foot/cavalry/siege tiers; faster units overtake slower allies. Audio &amp; feel - custom bow/build/d...</p>]]></description></item><item><guid>https://yvyletkov.itch.io/three-villagers/devlog/1666118/touch-feelings-and-game-speed-fixes</guid><title>Touch feelings and game speed fixes</title><link>https://yvyletkov.itch.io/three-villagers/devlog/1666118/touch-feelings-and-game-speed-fixes</link><pubDate>Wed, 16 Sep 2026 12:20:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMDMxNTA4LnBuZw==/400x224%23c/IYyxWH.png" class="post_image"/><p>Update released! Touch controls – garrisoning now requires holding for ~1 second (indicated by an on-screen ring); accidental taps no longer send units into buildings. Selecting units is now easier...</p>]]></description></item><item><guid>https://yvyletkov.itch.io/three-villagers/devlog/1664117/feudal-market-and-balance</guid><title>Feudal market and balance</title><link>https://yvyletkov.itch.io/three-villagers/devlog/1664117/feudal-market-and-balance</link><pubDate>Mon, 14 Sep 2026 18:50:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5OTkzMTcyLnBuZw==/400x224%23c/iO9RMl.png" class="post_image"/><p>Update is here! Market - Feudal building, buy/sell (lots of 100, shifting prices). Combat - buildings now take 3x damage – it became really possible to end the game; fixed fog vision from building c...</p>]]></description></item><item><guid>https://yvyletkov.itch.io/three-villagers/devlog/1661783/not-a-pc-rts-launch-phone-game-browser-so-you-can-poke-it</guid><title>Not a PC RTS launch. Phone game, browser so you can poke it</title><link>https://yvyletkov.itch.io/three-villagers/devlog/1661783/not-a-pc-rts-launch-phone-game-browser-so-you-can-poke-it</link><pubDate>Sat, 12 Sep 2026 23:16:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I put Three Villagers on itch as a diary, not as &quot;please play this instead of AoE&quot;. Same early browser build. Run game above or https://three-villagers-web.fly.dev If you&#039;re on a phone: Play, medium m...</p>]]></description></item></channel></rss>